juste que la version ADD->cry havoc, permet de convertir les caractéristiques (des créatures, joueurs,etc..) en unité de masse pour faire des combats de masse rapidement et surtout cohérents (point important pour moi)
ce qui me chagrine un peu c'est ceci au début des règles éditées par "Wizard of the Coast" (le tristement célèbre aspirateur a dollars ou euro)
Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of Cry Havoc are designated as Open Game Content:
the entirety of the unit combat game mechanics in Chapter Three; the spell parameters (range, duration, etc.) and game mechanics in Chapter Four; the entirety of the
skills and feats in Chapter Five; the entirety of the army combat game mechanics in Chapter Six; the advancement tables and class features for the prestige classes in
Chapter Seven; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other
Open Game Content source.
Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999–2003 Wizards of the Coast, Inc. The
remainder of these Open Game Content portions of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “Cry Havoc
©2003 Skip Williams.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the
artwork or non-Open Game Content herein is prohibited without express written permission from Skip Williams or Monte Cook, except for purposes of review or use of
Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only.
This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
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