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May 6, 2024 Somebody reminded me that the High Resolution counters for the Dragon-Noir-1's Creatures . Dark Blades creatures were missing. I had the counters from Dark Blades, so I created a quick sheet to make them available. Note that Lucifer and the Living Deads are not at the sa,e quality level: These ones were adiitions in Dragon Noir 1 and I don't have a copy of them. If somebody have them, please forward to me and I will update the file.
Apr 10, 2024 It's a wrap: The last OPPIDUM countersheet (the back of the German counters) is now completed! It took me 16 months to design these 3 countersheets, quite an endeavor. I will now be able to focus on the simpler stuff: Historical background, character descriptions, scenarios, rules and many other things.
Mar 20, 2024 Done with the Celt counter sheet! The last one will not be completed by the end of the month as I will be on vacation next week, but it will definitely be for early April. The end of the tunnel is near!
Mar 13, 2024 The Roman counter sheet for OPPIDUM is now completed. The other 2 should be finished by the end of the month.
Feb 12, 2024 The Stun variants of the counters for OPPIDUM are now completed. Drawing the various tartan clothes added a definite level of difficulty but I believe it was worth it. The Wounded and Dead variants should go faster and I expect to be finished by the end of March.
Oct 29, 2023 The Roman countersheet with all the characters in good health is now completed. It took a long time as 5 totally new classes of characters had to be designed, and still a lot of highly decorated shields.
Oct 12, 2023 Both countersheets for Celts and Germanic Tribes now include all the variants of the various characters in good health. This led to the creation of a lot of highly decorated shields, the Celtic ones being one step over the Germanic ones.
Oct 4, 2023 The countersheets for OPPIDUM are progressing nicely.  with 57 different characters already created! Yet, there is still a lot of work; so it is fair to postpone the release of the game until 2024 to make sure the game will meet our quality standards.
I may not update the What's New section each time I post new  game components (which is about once a week), but the game page is always up to date. 
Aug 31, 2023 First 3 additional scnarios for SHERWOOD as a free download, designed by Grisznak.
Aug 11, 2023 Oleg Hudiakov designed a gorgeous VASSAL module for SHERWOOD that is available as a free download if you want to play with a remote opponent or simply test the game before purchasing it.
Jul 7, 2023 The 5 maps for OPPIDUM are completed. They feature 2 sections of the fortifications built by Caesar at Alesia against the Gauls which can be assembled in various ways, giving the possibility to simulate 2 simultaneous attacks on both sides. Another map shows a section of a Celtic Opppidum. It could be completed later on with 3 additional maps to represent an entire oppidum. The River Bank map can be used to simulate either a river bank or an ocean shore. It is compatible with the various coastal maps of the series. The Ridge map is a fairly open terrain which can be used for any scenario.  
Jun 6, 2023 The link to The 'Tonlieu' map had been broken for many years. A fan sent me the original file which is now available for download again.
  The countersheets for OPPIDUM are progressing nicely.  with 57 different characters already created! Yet, there is still a lot of work; so it is fair to postpone the release of the game until 2024 to make sure the game will meet our quality standards.
I may not update the What's New section each time I post new  game components (which is about once a week), but the game page is always up to date. 
Feb 5, 2023 The OPPIDUM page is now fully integrated with the website.
  A big piece is now completed: The Celtic War Chariot! With its 2 ponies (which only occupy one hex together) and its 2 passengers, the simplest thing was to make a 1-hex chariot with the charioteer on it, with the warrior stackable on top of it. Historically, this chariot was used as a kind of battlefield taxi and not as an ancestor of assault tanks. The warrior hurled his javelins or spears at nearby enemies before jumping from the chariot and fighting on foot, with the ability to recall the chariot to flee the battle if necessary.
Jan 15, 2023 Here is the announcement of our new project! OPPIDUM will be a skirmish game set during Julius Caesar's Gallic Wars and using the concept of games from the Cry Havoc series. It's an exciting setup with colorful characters and many different warrior classes: the Romans of course, but also the Celts (whether Gauls or Britons) and Germanic tribes. The maps will represent sections of Caesar's fortifications at Alesia with both the Contravallation intended to prevent the Gauls from fleeing their oppidum, and the Circumvallation intended to prevent a relief army from lifting the siege. But the game will also feature other terrain like a shore, a river or open terrain for ambushes and skirmishes. There will be Briton chariots and many other characters. The OPPIDUM webpage is now live (but not yet linked to other pages) and you can discover the first characters and maps.
Dec 18, 2022 Despite multiple proofreading sessions, the community discovered already a few mistakes and typos in the SHERWOOD booklet. An erratum can be downloaded here.
Dec 12, 2022 The booklet and the playsheet for SHERWOOD can now be downloaded.
Dec 1, 2022 SHERWOOD is now available and shipping!
  We started a Ukrainian version of this site a couple of days before February 24, 2022 at the request of our reseller in Kyiv, not simple games. We obviously stopped everything after th einvasion of the country, but Oleg recontacted us one month ago to resume th eproject, as life carries on despite the power and internet outages. He even has pre-orders for SHERWOOD! So I spent the last 3 weeks putting this site in place, also the Cyrilic alphabet is totally foreign to me. A very interesting project indeed! And as a result, the first boxes of SHERWOOD have been shipped to Ukrain, which is a very symbolic gesture.
  We updated the Italian and German versions of the site, with the help of Giorgio and Martin. Many thanks to both of them. There are now dedicated pages for SHERWOOD, as well as updates to the DIEX AIE and GUISCARD pages to reflect the enhancements brought by their respective version 2. We would like to do the same with the Spanish version, so if you are a native Spanish speakers who would like to help, please contact us. This will probably not take more than one hour of your time.
Nov 11, 2022 The wait is coming to an end! We are starting to receive the various components of SHERWOOD from the printers and we should have everything by the end of the month. Shipments will start immediately after. You can already pre-order the game at a discounted rate in our Shoppe and be among the first ones to receive it.
Aug 28, 2022 We are very proud to share the final cover artwork for SHERWOOD, by the famous illustrator Peter Dennis!

Peter was the original illustrator for the cover art and counters of SIEGE, OUTREMER, VIKING RAIDERS, SAMURAI BLADES & DARK BLADES. We are very fortunate that Peter accepted to work on this project almost 40 years later, as this is a great way to connect our recent productions with the original series. Peter is known for his countless contributions to military publications like the Ospreys Men-At-Arms booklets. His last gig is the creation of complete paper armies for wargaming. You can check his daily production on his Paperboys Facebook page.

A few years back, I contacted Peter to get his feedback about his work on the Cry Havoc series, but he made it clear that it was only a commission work at the start of his career. Peter is now semi-retired and no longer wants to do this type of work anymore, but he made an exception for our project, as he is a big fan of the Robin Hoods legend. So, weve been lucky!
Aug 15, 2022 The GUISCARD 2 PDFs for the Rule and Scenario booklets have been upgraded with a better resolution.
  The countersheet for SHERWOOD is now completed, which will secure the release date of the game for the end of the year.
June 3, 2021 You can now check the first draft of the rules for Sherwood, and add your comments or suggestions for modifications. There will be 2 levels: 'Page' for young kids (3 pages only) and 'Squire' for beginners (7 pages).
  We should be able to share the final cover box illustration for Sherwood next month. And if you've been a fan of the Cry Havoc series for a long time, you will be up for a big surprise! We received the first drafts and it will be gorgeous!
  The counter sheet for Sherwood is proceeding slowly, but I hope to complete it by the end of August. I got caught in the trap of designing too many unique characters, and the resulting workload for a single sheet is probably no different than creating 3 or 4 sheets for another game where I could generate 4 or 5 variants for each base character.  
February 26, 2022 DIEX AE 2 is finally available and shipping! An upgrade kit is also available for those of you who already have the first version of the game.
  The design of counters for SHERWOOD is proceeding at a brisk page. A lot of villagers, peasants and by-standers have already been created and you can check them out in large format on the dedicated page for the game.
January 10, 2022 Pre-orders for DIEX AE 2 are now open! The game will be available in 2 versions: The full box set for 61 (against a full price of 66 and the upgrade kit for those people who already own the first version for 32 (against a full price of 36). The game is expected to come back from the printer in February.
  Our next game, SHERWOOD, will be specially designed for the younger generation and will come with simpler rules. Maps and counters will be fully compatible with the other games in the series for more experienced players to leverage the standard rules. Check-out the new page with already a lot of counters and maps designed, including Robin Hood, Little John, Friar Tuck, The Sheriff of Nottingham, Ivanohe and many more. 
November 22, 2021 It's this time of the year! Our Year-End promotion is now active until December 31, 2021. You will get 10% discount on any item you will buy in our Shoppe. Perfect timing if you didn't get GUISCARD 2 or its upgrade kit if you already have the original version.
Use the Promo Code CHF2021 to get the discount applied at check out. 
Note that THE ANARCHY and the pack of 2 counter trays are currently unavailable, but we expect to have them back in stock in December. Should you place an order with one of these 2 articles, we will only ship your complete order when they will be available.
  Leave us one or several feedback about our products in our Shoppe until December 31 and you will be included in a raffle. The winner will get a free copy of DIEX AE 2 when available at the beginning of 2022.
October 23, 2021 The counter sheets for DIEX AE 2 are now completed. We are finalizing the 2 booklets and testing the 4 new additional scenarios featuring the Danes.
June 27, 2021 GUISCARD 2 is now available and released! We already started shipments to ours resellers and first customers. The PDF of the rules and scenarios can be downloaded from the product page.
  We are moving! Our new warehouse will allow for a more efficient shipping process. But we will have to shut down our Shoppe from July 3 until July 22 to transfer everything. Please place your orders by the end of June if you want to receive your articles soon. 
June 3, 2021 We've been very busy recently putting together the new Shoppe. We are finally retiring our antiquated PHP-based interface for a state-of-the-art platform that will greatly enhance your customer experience. The Shoppe is now shared with the productions of our publisher Historic-One. Just select Wargames on top of the home page to access our products.  
  3 new maps are now available in the new Shoppe:
- The Cave-Forteress is an extension for MONTGISARD featuring a map of the fortified cave of Habis Jaldak in Jordan. The cave is connected to underground tunnels compatible with those of DRAGON NOIR! The kit includes a '-pager with the historical background and 2 scenarios.
- The Chapel is a coastal map which will be included in the new GUISCARD 2. It leverages the Byzantine chapel and Lombard farm which were overlays in the first version of the game.
- The Passage is another coastal map which will be available separately.  
We also reprinted 2 mini-maps which were out of stock: The Wharf and The Bell Tower.
  GUISCARD 2 will be available at the end of June! All the components are at the print shop and we will open the pre-orders in the next few days. 
And in the meantime, I started to design new counters for the upcoming DIEX AE 2 which will be released at the end of the year.You can check the new components in this thread on BoardGameGeek.
March 22, 2021 The new version of Guiscard is around the corner! We finalized the campaign game which will feature 6 scenarios, the orginal Norman knights have been vastly upgraded and a new map has been created to replace 2 overlays and open new possibilities with coastel maps. Check the latest elements in the updated Guiscard page. The game is still expected to be released this Spring.
February 18, 2021 Addition of a 7th scenario to the original Scenario Booklet 1. This scenario was included in the French version of the booklet but never made it to the English version. 2 pages dealing with playing with miniatures was added as well.
December 25, 2020 Our year-end promotion is extended until Sunday, January 3d! Take advantage of free shipping in Europe and the UK, or up to a 20 Euro discount to other destinations
  We welcome The Little Caporal, a new reseller in the UK.
November 22, 2020 We are preparing a new version of GUISCARD which should be released in the Spring of 2021. It will include all the components of the first version, now out of print, but counters will be ,uch thicker and printed on (5) A4 sheets, which leaves room to add more counters. I already designed a few of them, including the mighty Varangian Guard of the Byzantine Emperors. A campaign game will also be added as well as few new scenarios.
The Scenario Booklet 2 (Origin Standard Games) has been restaured by Laurent Buchet.
The counter lists for each game of the NORMAN SAGA series are now available as an Excel spreadsheet, with a utility to balance your scenarios.
November 21, 2020 You can now take advantage of this great year-end promotion in our Shoppe, with free shipping to any customer in Europe (including the UK), for any order exceeding 20* up until December 24th. For countries outside Europe, we provide a shipping discount up to 20.
And on top of it, we will include a set of 4 new scenarios for MONTGISARD and AGER SANGUINIS!
Now is the time to add MONTGISARD to your collection if you don't have it, or to finally get an affordable rate on these pesky and frankly outrageous shipping charges which are imposed to us by the French postal service. The packs of 2 or 3 boxed sets are still available and this is really a great opportunity to get all of them at a discounted price.
Note that the individual components of MONTGISARD are now added to the Shoppe as well. You can then only get the counter sheets or the impressive double map of the Crac des Chevaliers if you want to.
August 16, 2020 The maps of the original CRY HAVOC game were restored to fit the standard hex grid used on other games. Texts and side numbering were updated as well, while keeping the same scheme to ensure compatibility with all the scenarios created since then.
June 26, 2020 MONTGISARD is finally released and available after almost 3 years of hard work! I hope you'll enjoy it as much as I had pleasure creating it.
May 17, 2020 We are now accepting pre-orders for MONTGISARD in our Shoppe with a price of 59 up until June 15. The regular price of 66 will apply after that date. We also added a couple of packs to bundle MONTGISARD with AGER SANGUINIS and THE ANARCHY if you didn't get these games previously. We expect the game to ship at the end of June.
The first counter sheet for GUISCARD (Normans/Byzantines) is now out of print. Both GUISCARD and DIEX AE boxed sets are now out of stock. We might reprint them in the future (with thicker counters) should the demand justify it.
March 13 2020 It's getting close! The 3 counter sheets are finally completed and will go to print next week, as it is the longest leadtime (about 4 weeks). We also completed the 2 campaign maps, representing Judaea and Galilee. The booklet is almost finished, with 15 tactical and 4 campaign scenarios. We still need to perform the tests of the scenarios to check their balance, with a Vassal module being written by col_kink. Should you be interested to be a beta-tester, just send me an eMail. With all this, the game could be released by end of April/early May.
January 27, 2020 Development of Montgisard is continuing. 14 scenarios have been written already. A Vassal module is being created for the playtests (testers welcome if you are interested).
And I'm adding a third countersheet as we will need Panic and Rout markers for the new morale rules.
It is the opportunity to add more characters leveraging existing shapes. I'm pretty happy with the 2 latest Templar and 2 Hospitaller knights!
December 6, 2019 Next milestone: The Ayyubid counter sheet is finally completed! 2 years to design (2) A4 sheets when I could achieve the same amount of work in half the time a few years ago. I can now start to work on the historic background, rules and scenarios. 
November 17, 2019 New milestone: I could complete the Wounded stances of the Templars/Crusaders counter sheet in less than a month while there was a lot of work, especially with the helmet-less heads of many counters. The Ayyubid counters having less variations, I should be able to be done will all the counters by Christmas and then move on the to the creation of the scenarios. Not home yet, but I start to see the end of the tunnel.
September 12, 2019 I move slowly but steadily: The back side of the first countersheet (Templars & Crusaders) for MONTGISARD is finally completed!
Mach 24, 2019 Two desert maps have been added for MONTGISARD: The first one, named The Horn is intended to play with scenarios during the battle of Hattin. The other one, named The Oued, is intended  for scenarios during the battle of Montgisard. 
All the characters in good health are now completed for Montgisard. The work on the horses has now started. It should go much faster.
January 7, 2019 The cover art for MONTGISARD is now completed.
December 19, 2018 3 new series of Fatimid and Anatolian infantrymen for MONTGISARD.
  The Holiday promotion is extended until January 1st, 2019
November 29, 2018 Our Holiday promotion is in place, with up to 20 Euros in shipping discount and 4 new, original scenarios for Ager Sanguinis included with any order by December 24, 2018.
  2 series of Mamluks and Ghilman on foot for Montgisard
October 21, 2018 I started the countersheet for the Ayyubids, with a set of Mamluks and Ghilman.
  The map of the Crac des Chevaliers is finally completed!
September 30 2018 Finally an update to this site! But I didn't stay idle for the last 4 months. I worked hard (even though inconsistantly) on the double map of the famous Crac des Chevaliers. It's been a daunting task and the digital cleansing of the maps has been taking way longer than anticipated. It is now almost over and I can share with you the (almost) final look of this impressive fortress. I still need to clean the northern and eastern external curtain walls, something that should be completed by the end of the week. 
  I also added an overlay (I should say underlay actually) depicting the underground vaulted ramp that led to the inner yard of the Crac. Using a separate map for this has 2 benefits: It will be easier to manage counters being underground and those being in the yard above them; and it will be possible to play these maps with a slightly less formidable castle, with the main gate giving a direct access to the outer ward. The double map without its vaulted ramp can represent the castle of Kerak for instance.
May 19, 2018 The creation of new counters for MONTGISARD is progressing at a slow pace, with several series of men-at-arms: King's guards, medium infantry, light infantry and crossbowmen.
March 15, 2018 First draft of the double map of the famous Crac des Chevaliers which will be included in the MONTGISARD extension, even though this fortress belonged to the Hospitallers and the plan is based on the castle of the 13th Century instead, 100 years after the events depicted in MONTGISARD... I wanted to propose a replacement for the original Castle of the Templars map from Eurogames, and the Crac plan was more suitable and playable than the one of the castle of Kerak. 
  5 characters on foot were created. Click on the illustrations of the first 2 Templars, Baldwin, Raymond and Milon to see them.
February 25, 2018 The counters of THE ANARCHY are now available on thicker cardboard and printed on 3 A4 sheets (like those of AGER SANGUINIS). We added 4 new counters: a light cavalryman, a crossbowman, a staff slinger and an engineer. A pack with all 3 sheets is now available in the Shoppe, as well as the individual components of THE ANARCHY like maps, overlays and rulebooks.
  4 new illustrations of nobles were added for MONTGISARD: Baldwin The Leper King, Balian of Ibelin, Reynald de Chatillon and Raymond of Tripoli.
January 1, 2018 Happy New Year and best gaming wishes for 2018! The free-shipping (or up to 20-Euro reduction) for anything in the Shoppe is extended until Wednesday January 3. Hurry up if you didn't take advanatge of it already!
  I added the various PDFS of the booklets and play sheets for AGER SANGUINIS.
  I created a picture with the first 6 drawings of knights Templars to simulate a charge and illustrate the MONTGISARD page.
Dec 24, 2017 I started the creation of knight Templars for the upcoming MONTGISARD extension to AGER SANGUINIS. The 4th one is a modification from a (very nice) knight Hospitaler of the 13th Century. I added the mail skirt to the horse that can be seen in the movie Kingdom of Heaven.
  One week left to benefit from free shipping (or up to 20-Euro reduction) for anything in the Shoppe.
November 19, 2017 The latest Norman Saga Vassal module is now available for download, with all the maps and counters of the games GUISCARD, DIEX AE and THE ANARCHY.
October 15, 2017 The webpage for MONTGISARD, the future extension for AGER SANGUINIS featuring the Templar knights in the time of Baldwin IV, the Leper King is on line.
September 29, 2017 AGER SANGUINIS is finally released after 2 years of hard work! All pre-orders have been shipped and our resellers now have the game in stock.
July 24, 2017 You can now pre-order AGER SANGUINIS in the Shoppe at a discounted price (59 Euros vs the standard price of 64 Euros) until September 15. The game will be released at the end of September.
July 4, 2017 I realized that this page had not been updated in a long time! Yet AGER SANGUINIS is moving forward: The 2 initial A3 countersheets became (4) A4 counter sheets as we will be using a new printing solution to get you thicker counters, something many people ask for. 16 tactical scenarios and 4 campaigns have been written and the beta-tests are being finalized. The play sheets are completed and we are currently going through the painful process of proofing the manuals to chase any typo or mistake that we may have left behind. The last step will be the cleansing of the tactical maps to be ready for printing but I'm confident everything will be ready by the end of the month. Of course the initial release date of Spring 2017 is now gobe by, but I can confirm that the game will be available in September, as the summer months are never a great period to introduce a new product in Europe.  
March 12, 2017 I completed the rulebook for the tactical game over the last month and started the translation of the historical background. I added a sheet of overlays representing various tents including a gorgeous bedouin tent for a seljuk dignitary, inspired from the tent of Saladin that can be seen in the movie "Kingdom of Heaven". I'm starting the work on the campaign game. The campaign map and counters are almost completed already.
February 5, 2017 Both counter sheets for AGER SANGUINIS are finally completed. It's benn an incredible endeavor that lasted way too long: Glad this is over! I'm now starting to write the rulebook, using the latest GUISCARD rules as the template.
January 9, 2017 All my best wishes for the New Year! The completion of the counters for AGER SANGUINIS is taking way longer than anticipated, but I made a lot of progress over the last week: All the foot characters of the main counter sheet are now completed and I expect to finish all the counters by the end of next month. The game release will likely be towards the end of the Spring rather than its beginning, but it is only a few months away now. I'm already brainstorming on the future releases and I will sahre my thoughts with you in the near future.
November 22, 2016 Big update for the AGER SANGUINIS counter sheet: 37 new stunned characters were added, mostly Turks and Arabs. All the character Stun stances are now completed and I start the horses (and camels). I should be able to move fast this week, so stay tuned for more updates by the end of the week.
October 12, 2016 The manuals of DIEX AE were upgraded to version 1.2 and can now be downloded from the site.
October 10, 2016 DIEX AE is available again, and we updated the rulebook and scenarios to Version 1.2. The Meadow map is also in stock again.
Octobre 9, 2016 I added many new 'Stun" stances  these last few weeks. I spent the last week end completing the small Armenian counter sheet., with 2 new classes of characters (medium infantry and peasants) as well as the Stun stances of all these characters. I also enhanced the design of the Armenian mounted knights, as I was not really at the top of my game for the first version...
August 27, 2016 I started the Stun stances of the counters. Already more than 30 completed. The back of the countersheet was added for you to check the progress.
August 9, 2016 The Plateau, the last map for AGER SANGUINIS is completed. It displays an open terrain with a stone field, typical of the barren lands of the Middle East.
  The map of the Fort of Mont-Briton is now out of print. You can still find it with our resellers, so you really want to get it, you should hurry!
August 4, 2016 The Village of Outremer map is completed. It was much more difficult to design than other maps due to the 3D effect on the walls to match the style of the Caravanserai.
  You probably noticed that the design of AGER SANGUINIS takes much longer than the previous installment in the Norman Saga series: At the same time last year, the counter sheet, the 3 tactical maps and the historical background of THE ANARCHY were already completed. I still have 2 full months of work on the counter sheet of AGER SANGUINIS, a third map to design and the historical booklet is not even started. As I don't want to rush things and compromise on quality, it is safer to announce that the game release is postponed until Spring 2017, around the Easter timeframe. No new game to put under the Christmas tree this year then, sorry. This could actually be a great opportunity for those of you who didn't get THE ANARCHY yet to try it and even to play the Campaign game in the meantime!
July 6, 2016 The first map, The Crusader Castle, is completed and I drafted the Village of Outremer map.
June 7, 2016 I completed the last 8 characters in good health for AGER SANGUINIS. Now I still have to design all the other stances...
June 1, 2016 All dismounted versions of the various riders for AGER SANGUINIS are completed and I added 3 new types of Frankish infantry. I expect to complete the last types of Turk and Syrian infantry by the end of the week.
May 14, 2016 Introduction of the AGER SANGUINIS box artwork, by Massimo Predonzani, as the previous installments of the Norman Saga.
  The rules and Historical background/Scenarios booklets of GUISCARD, DIEX AE and THE ANARCHY can now be downloaded from each game page.
  DIEX AE is temporarily out of stock as we are out of the counter sheet, but the other components can still be purchased separately in our shop. Check with our resellers who still have the game in stock.
March 23, 2016 New counters for AGER SANGUINIS were created over the last month, even though it's never at a fast-enough pace. I added Oriental Christians like Armenians and Maronites, Frankish crossbows, Turkish cavalrymen and camel riders. I also posted the first sketch of the Crusader Castle, inspired from the castles of Arima and Sane. 
February 22, 2016 5 new horse riders for AGER SANGUINIS: 5 turcopoles and 2 other ones that only people over 50 in Europe will recognize, if they happened to watch it on TV: This French series was broadcasted in the UK, I don't know about other countries. So many years later, it is now almost unwatchable but the soundtrack is still a masterpiece which puts you in the mood of the era!
January 26, 2016 The Vassal modules for the campaign games of DIEX AE and THE ANARCHY are available. Fabulous work by col_klink who was able to automate the management of counters and settlements: Just right-clic to access all the parameters and edit them at will. 
  I refreshed the picture of the aborted project of Krak des Chevaliers from Eurogames with a larger version with better quality and partially colorized by me a few years ago already. 
January 24, 2016 Presentation of AGER SANGUINIS, the fourth installment in the Norman Saga series, which will simulate the showdown between the principalty of Antioche and its Armenian allies and the Seljuk Turks in Northern Syria. The first featured counters display knights Hospitaller, turcoples and several Seljuk cavalry and infantry men.
  Here is the first erratum for THE ANARCHY as several typos, mistakes or needs for clarification were found by the first players or Lutz Pietschker, the translators of the German version, who is very good at detecting them.
December 17, 2015 We sold the last copy of the Crusader Harbor map pack  and is now officially out of print. The other harbor set, replica of the Eurogames version that was never released is still available and selling well (we are already through our third print run)!
December 14, 2015 THE ANARCHY is now officially released and available in our Shoppe or from our various reseller partners! The end of another exhilarting sprint all year long to make this exciting game available. By the way, I already started the artwork for the 4th installment in the series ;-)
Dec 9, 2015 The official release date for THE ANARCHY will be December 14th, as one counter sheet had a problem and the print shop had to redo it. The special pre-order price of 59 (vs 64 after) is extended until Sunday, December 13 for orders placed in our Shoppe. Note that we also propose a pack of 2 counter trays as an option to sort all the various counters. Feel free to order additional ones to retrofit your other games.
Nov 24, 2015 Almost 2 months without any edits on this site. Up to the point that some of you wondered if something happened to me ;-)
No worries, I was just fully focused on the release of THE ANARCHY with no time to post the various new components or updates. The game is now almost completed and should go to print by the end of the week, which gives me time to work on this long overdue website update. Here are all the final markers, overlays, maps and counters for the campaign game, as well as all 8 play sheets to give you a feel about the new rules. The game should be released around December 10th unless we face an issue with the printing process.
September 29, 2015 My friend col_klink who already authored the Cry Havoc 3 Vassal module just completed the new NORMAN SAGA Vassal module. It  includes all the game components of GUISCARD and DIEX AE and is available as a free download.
  The above mentioned Vassal module exists in another version that includes all the game components of the upcoming THE ANARCHY game and will be used for extensive beta-testing of the rules and scenarios. If you are interested in joining this beta-test program, please contact us and we will send you the test package. Your feedback is expected by the end of october.
August 15, 2015 The third (and last) tactical map for THE ANARCHY is posted: The Creek, which can be combined with the river maps (like The Woodbridge in DIEX AIE) and the coastal maps (like those in GUISCARD).
  The version 2 of The Hill map is now available in the Shoppe. Like the other updated maps, the hex grid was normalized, as well as the texts, the color of the ground and the style of the trees and brushes.
July 23, 2015 The second map for THE ANARCHY is The Priory. Several of them were fortified during the Civil War and the multiple attached buildings will make for an interesting tactical map.
July 1, 2015 Both rule booklets for GUISCARD and DIEX AE can now be downloaded as PDFs. Both of them are in version 1.1. for Diex Ae, the modifications compared with the printed version 1.0 are those already mentioned in the erratum v4.0 (downloadable as well).
June 28, 2015 The reverse of the counter sheet is now complete! Quite an undertaking, especially for the burnt siege engines. I expect to complete the wounded stances of the front sheet by the end of the week.
May 31, 2015 New counters again, with 3 new character classes: The crossbows, the mounter sergeants and a brand new type of missile throwers : the staff sling, which was used during sieges to throw heavier stones or flammable materials over the walls. Beside that, the unrewarding task of creating more Wounded, Stun or Dead stances continues, with 57 new ones.
May 10, 2015 The counter sheet for THE ANARCHY moves on, even though not as fast as I would like. Among the new views: A mangonel, a ballista and a mantlet, the wounded stances of the knights and their standalone horses, the horses for the ladies and Welsh cavalry and the stun stances of the peasants and slingers.
April 5, 2015 23 new characters were added to THE ANARCHY counter roster: All Dead stances for the 15 knights, 2 mounted ladies who will spice up the scenarios, 2 builders who can be used either for the priory construction or for mining, and 4 oxen to drag the siege engines. 
  Updated map of the 550+ fans of Cry Havoc in the World.
March 29, 2015 Discover the box art of THE ANARCHY. It was designed by Massimo Predonani who created also the box art for GUISCARD and DEX AE. The dark skies add a shakespearian twist to the scene in my modest opinion.
  The 15 Stun stances of the knights were a very lengthy task, but I'm quite pleased with the result. The stances of the 4 Welsh Uchelwyrs on foot are quite dynamic. 
March 17, 2015 A first sneak peak at the Norman Keep, the first map for the upcoming THE ANARCHY extension. Still a lot of work to do to get a perfect result, but it gives you a good idea of what you can expect.
  A big update to the site navigation, with an enhanced look for the extensions presentation page and page titles which finally use the official 'Souvenir" font (something which is at least 10 years overdue!).
  The Italian version of the site got expanded with all the Norman Saga pages and an update to the site navigation and page title format. Many thanks to Giorgio Colonna for the translations.
  The play sheets and rules in Italian for DIEX AIE are now on-line. Thanks again, Giorgio !
  The play sheets and rules in German for DIEX AIE are now on line. Many thanks to Lutz Pietschker for the translation.
Mar 1, 2015 A fifth series of Anglo-Norman knights and a new class of characters: The Flemish infantrymen, who were widely used as mercenaries by both sides during the civil war.
  The Hill map is now out of print. A version 2 is being designed but will probably not be available until later this year.
  Erratum v3 for Diex Ae: Simply a small mistake corrected in the caption of the example in section 5.5.5.
  The German page for Diex Ae is now live! Many thanks to Lutz Pietschker for the translation. Translation of the playsheets is done (I still need to include them in the templates) and translation of the rules is almost complete.
January 27, 2015 4 slingers and 12 peasants with scythes, pitchforks and flails were added to THE ANARCHY counter roster. Such characters were missing in the 2 previous games and I'm glad to finally add them.
January 24, 2015 First siege engines for THE ANARCHY with a real-size Battering Ram and a Gallery. I used the cut-out effect to show both the freshly cut hides covering the roofs and the ground with the hexes.
  New Erratum for DIEX AE to improve the balance of Scenario 5, where it was too easy for the Saxons to block the Normans on the bridge and win the scenario. 
January 18, 2015 GUISCARD, which was out of stock is now available again. We took that opportunity to add the various counter sheets, maps and overlays to the Shoppe as separate items.
  The Markers sheet, which was out of stock as well, will be available again on January 23, with revised Stun and Dead faces for the camel rider, as the former ones were no longer up to the (high) quality standard we strive to provide.
  Many new counters for THE ANARCHY, including new knights, light infantry and Wesh javelin and long bows.
Jan 3, 2015 THE ANARCHY will be the next extension, to be released by the end of 2015. It will focus on siege warfare and is set in the 12th century, at the time of the civil war for the succession of Henry Beauclerc. The presentation page is now live and you will be able to track the game design progress. A series of knights is already posted.
  I did a general overhaul of the website, updating the navigation and refreshing some contents to make sure the site remains in good condition.
Dec 31, 2014 Second erratum for DIEX AIE, dealing with the Campaign rules (management of wounded characters) and modifications to the first 3 scenarios.
  Guiscard is out of stock, but a new print is expected in January, so just a bit of patience if you are in search of this game.
December 21, 2014 First erratum for Diex Ae: 2 Thegn counters are listed in the various scenarios which are not available on the counter sheet. The erratum proposes substitutes which can be found in the box itself, the Saxons sheets from the Saxon Harbor extension or the Vikings/Viking Raiders boxed game.
December 11, 2014 The double map Orlans is out of stock and won't be reprinted. If you were looking forward to get it in the near future, check with our various resellers : They are listed on top of the first page of the Shoppe.
December 8, 2014 Today was THE day: We shipped the first orders of DIEX AE! We expect to clear the entire backlog by the end of the week. A notification eMail will be sent when your order shipped. Thanks again for your active support.
December 5, 2014 We received the empty Diex Ae boxes and have started the lengthy assembly process. The contents should be delivered today and we will start shipments on Tuesday, Dec 9. As a consequence, the pre-order period is extended until Monday, Dec 8.
Nov 28, 2014 The second version of The Desert map is now available in the Shoppe: Graphics were enhanced (new terrain and slope aspects, bilingual texts with improved font, new regular hex grid).
Nov 22, 2014 Pre-orders for DIEX AE are now open until December 5th, which is the expected release date. Special price of 59 (Recommended list price after Dec 5th will be 64.
  5 additional maps will be needed to play 3 out of the 13 scenarios of DIEX AE: The River, The Knoll, The Crusader Trail, The Meadow and The Hill. Don't forget to order them with your DIEX AE order if you don't already have them at no additional shipping cost.
  Promotional prices for these 4 maps: The Desert and The Hill (4 instead of 7), Orlans 1429 (9 instead of 14) and the Crusader Harbour (14 instead of 21).
Nov 16, 2014 Incredible amount of work this last month to complete DIEX AIE! First off, the new Campaign game system was a much bigger endeavor than anticipated and the fine tuning took a lot of time, but I think you will like the result. You can look at the box art, the enhanced counters, maps and the brand new play sheets if you want a quick introduction to the game concepts.
There will be 13 tactical scenarios and 4 campaign scenarios. Note that, just like with Guiscard, you will need additional maps to play the last 3 tactical scenarios, namely The Knoll, The Crusader Trail, The Meadow, The River, The Hill as well as the Lagoon map of Guiscard. Having the various Saxon and Viking counters available in the Shoppe will also help.
All the game components should go to print in the coming days for an expected release date of early December (if everything goes according to plan, but we should always plan for some delay).
October 7, 2014 The tactical counter sheet for DIEX AE is finally completed! Such a long work. Now I need to rush to complete all the other game components. Winter is coming...
September 28, 2014 All the Dead stances are completed and the back counter sheet is now over. I started the wounded stances: All the Scots are now completed as well as many Normans. I expect to finish all the counters within about 10 days. Finally!
September 21, 2014 The Stun stances of the Saxons are completed, as well as the Dead stances of the Norman cavalry and Medium Infantry. Most of the heavy work is now completed. Generated all the missing Dead and Wounded stances should be completed in the next 3 weeks.
August 17, 2014 The Stun stances of the Scots as well as the Norman horses are now posted.
  I started to write the campaign rules for DIEX AE and posted the initial counter artwork. I will post a short description of the various concepts soon to get your feedback.
August 5, 2014 All the "In good health" stances for DIEX AE are completed, as well as the "Stun" stances of the Normans and I just started to create a few Norman horses.
Jun 30, 2014 Major update to the DIEX AIE page with 2 new maps (The Woodbridge and The Ditch), one overlay (The Saxon Great Hall); examples of map layouts and multiple new counters, including a Norman noble, a mounted Saxon thane, the foot versions of the Scot and Norman light cavalry, Scot and Saxon light infantry, civilians and pack animals.
June 25, 2014 8 new maps are now available for sale in the Shoppe. I created a dedicated presentation page so that you don't have to browse through several pages to discover all of them. Shipments will start on June 30th.
Jun 15, 2014 Many original maps and new versions of out of print maps will be available at the end of the month. The original maps are:
- The Knoll (a round hill);
- The Crusader Trail (as a substitute to the Crossroads);
- The Meadow (as a substitute to The Open Field);
- The Wharf (mini-map)
- The Bell Tower (mini-map)
- Hoardings (overlays)
New versions of out-of-print maps are:
- The Welsh Castle (v2)
- Walls under Construction & Scaffoldings (v2)
  All these maps (plus my real job) kept me away from DIEX AE for 2 months, but I'm now resuming with 4 Norman foot knights and 3 crossbows.
April 6, 2014 6 Norman medium infantrymen in 3 different stances and 3 additional cavalrymen for DIEX AIE.
  The presentation of the web site was enhanced to better suit the current graphical trends: Good-bye 3D effects and shadows and welcome plain grey titles and semi-transparent texts over pictures.
The navigation was refreshed as well: The rarely visited "On line gaming" pages are now part of the Resources section, the Magna Carta moved under the Extensions section and a specific sub-section named "The Norman Saga" was created to present GUISCARD and its future extensions.
Finally, the Shoppe can now be directly accessed from the navigation bar.
Not all pages were updated yet as this is a long process, but the major ones are already done.
Apr 2, 2014 I added a Scot faction to DIEX AIE! 2 cavalrymen, javelinmen and slingers were already created. Don't look for characters wearing kilts (they only appear during the 16th century) and with blue-painted faces (these were the Picts at the time of the Romans). Braveheart was a great movie but historical accuracy was not part of the requirements! Note that they all wear a yellow shirt made of thick wool which could (almost) attenuate a sword impact, and which was dyed with horse urine. 
March 24, 2014 6 Norman medium infantrymen in 3 different stances and 3 additional cavalrymen for DIEX AIE.
Mar 18, 2014 5 Norman knights in 3 different stances were added in the DIEX AIE page. 
  The German translation of the GUISCARD rules were added. I had them since December 25, don't ask me why I didn't do it earlier! 
  Le Valet d'Coeur in Montral (Canada) is our new Guiscard reseller.
  The map of the Welsh Castle is out of print. It will go back to print later in 2014 in a new enhanced version (standardized hex grid, new rock artwork and removal of the pier which will be made available on a junction map for more flexibility).
February 27, 2014 I added the presentation page for DIEX AIE, about the Norman Conquest of England, which will be completed as the game creation proceeds. A few Norman and Saxon characters are already displayed as well as the Motte & Bailey map. Note that contrary to what we printed on the back of the GUISCARD manual, the game won't be released until the end of 2014 as this is yet another massive endeavor and the selling activities for GUISCARD are still consuming a lot of time.
  Brief presentation page for MARE NORMANNORUM, the second extension for GUISCARD set in the first half of the 12th Century around the Mediterranean Sea. I only started to collect the illustrations to draw the characters, but the artwork will only start after the release of DIEX AIE, hence a release expected in 2015.
  We keep on adding new resellers in various countries like Camelot Games in Italy or Mas Que Oca in Spain.
  GUISCARD got a very positive 2-page review in the latest issue of Vae Victis, the French wargame magazine. You can preview the article by clicking on the magnifying glass next to the Guiscard entry in the table of contents.