The Game |
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GUISCARD simulates the epic conquest of Southern Italy
and Sicily be the Normans, led by Robert Guiscard ("the
cunning" or "the weasel"), in the eleventh century. The game
will boast the various factions of the time as the
Byzantines, the Arabs of Sicily, the Lombards and the
Normans of course, who came as mere mercenaries in the
middle of this mess of conflicting interests and who decided
to seize power by arms.
GUISCARD is intended for those who
want to play Cry Havoc but can no longer get an original
box. Unlike other proposed extensions of Cry Havoc Fan,
GUISCARD is a complete boxed game with counters, maps, rules,
scenarios and playsheets.
Guiscard 2 This new version includes all the materials of the original game, but with
counters printed on much thicker boards, new additional
counters and a campaign game. New scenarios feature the
Varangian Guard of the Byzantine emperors.
Box Contents:
>
7
full-color maps, giving a possibility of many different
terrains; >
2 campaign maps, >
1 overlay sheet;
> 5 sheets of
playing pieces printed in full color;
> 1 36-page rule booklet;
> 1 36-page booklet
including the historical
background, a guide to the playing pieces, 14 tactical scenarios
and 6 campaign scénarios;
> 3 dual-sided play sheets for
handy reference;
> 1 10-sided die.
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The Characters |
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The 6
playable factions are displayed through counters using the Outremer/Croisades format. A 3-letter marking system will enable easy
differentiation of the various playing pieces on the maps.
Counters are available on (5) A4 sheets:
>
The Normans,
Front &
Back
>
The Byzantines,
Front &
Back
>
The Arabs,
Front &
Back
>
The Lombards,
Front &
Back
>
The Germans and the Varangian Guard,
Front &
Back
Note: Click on the counters below to see the
various stances of each character (wounded, on foot, stun or
dead). |
The Normans |
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> Counts |
> Knights 1 |
> Knights 2 |
> Knights 3 |
> Knight 4 |
> Stone Throwers |
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>
Medium Infantry 1 |
> Medium Infantry
2 |
>
Medium Infantry 3 |
> Light
Infantry |
>
Javelins |
> Archers |
The Varangian Guard |
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The Slavs |
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> Officer |
> Varangian
Guard 1 |
> Varangian
Guard 2 |
> Varangian
Guard 3 |
> Croatian
Mercenary |
> Serbian
Mercenary |
The Byzantines |
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> Kataphraktoi |
> Koursores 1 |
> Koursores 2
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> Horse Archers |
> Greek Fire |
> Priest |
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> Hoplite |
> Skutatoi |
> Peltastoi |
> Psiloi |
> Noble |
> Lady |
The Arabs |
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> Emirs |
> North-African
Cavalry |
> Khurasani
Cavalry |
> Arab Light Cavalry |
> Berber Light
Cavalry |
> Berber Infantry |
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> Heavy Infantry |
> Nubian infantry |
> Medium Infantry |
> Light Infantry |
> Javelins |
> North-African Archers |
The Lombards |
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> Nobles |
> Knights 1 |
> Knights 2 |
> Dogs |
> Wild Boars |
> Ladders |
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> Medium Infantry |
> Medium Infantry |
> Light Infantry |
> Light Infantry |
> Archers |
> Slingers |
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> Javelin
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> Nun |
> Peasant |
> Lady |
> Shepherd |
> Sheep |
The Germans |
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> Ministerialis |
> Swabian foot knight
1 |
> Swabian foot knight
2 |
> Swabian foot knight
3 |
> Lotharingian
Infantry |
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The Maps |
The game includes 7 maps :
3 full size maps, plus 4 junction maps to add more
tactical situations (island, river side, etc.). The Eagle
Nest maps displays a Byzantine tower protected by a wooden
palisade and located on a rock overlooking the nearby coast.
The Lagoon map displays a marshy area by the sea. The Chapel
is used to connect a coastal map to any standard map. All 4 junction maps can be used as substitutes to the
now defunct Cape maps of
Vikings. |

> The Eagle Nest |
> A2 (60 x 40 cm)
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> The Reef 1 |

> The Reef 2 |
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> The Lagoon |
> A2 (60 x 40 cm)
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> The Jetty |

> The Staircase |
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> The Chapel |
> A2 (60 x 40)
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> The Passage |
> A2 (60 x 40)
This map is sold separately and is not included in
the boxed set. |
The Overlays |
The game includes
one sheet of overlays: Elements of a
military camp with tents and a terrain which hides the
castle to transform the Eagle Nest map into a simple terrain
map.
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Below are several examples of map assemblies: |

> The Eagle Nest with the Overlook overlay |
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The Chapel and the Passage maps
are used to offset any coastal map by one level using one of
the small junction maps. They can then be used next to any
standard map.
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The
Campaign Counters |
The campaign counters represent the factions
at war: Normans, Byzantines, Lombards, Arabs and even Germans. |
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> Norman
commander |
> Norman
combat group |
> Byzantine
commander |
> Byzantine
cavalry group |
> Lombard
commander |
> Lombard
combat group |
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> Arab
commander |
> Arab
combat group |
> German
commander |
> German
combat group |
>
Mercenary cavalry group |
> Convoy |
The Campaign Maps |
The campaign maps display two
portions of Southern Italy: Apulia
and Sicily. They are designed
to play several campaign scenarios.
These maps use hexes which are the
same size as those of the tactical
maps. |
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Apulia |
> A2
(60cm x 40cm) |
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Sicily |
> A2
(60cm x 40cm) |
The Rules |
Compared with the
original game, the GUISCARD rules bring 2 major changes:
> The fire sequence
is now broken down in 2 phases: Assessment of the impact hex
and casualties);
> Combat is resolved
as the difference between the Attack and Defense potentials
to enable one-to-one combat, which was impossible before.
Version 1.2 (rules, scenarios and play sheets) fixes
some bugs and provides clarifications following comments
from the community. The combat tables are similar to that
introduced with THE ANARCHY (deadlier for large
differentials).
Version 2.0 of the rules brings many
clarifications on obscure or contentious points, thanks to
contributions from the gaming community; and adds campaign
rules similar to other games in the series. |
GUISCARD 2 (2021) |
|
Rulebook |
PDF
>
Rulebook v2.0 - 3.5 Mb -
Aug 15, 2022 |
Historical Background & Scenarios |
PDF
>
History & Scenarios v2.0
- 4.2 Mb - Aug 15, 2022 |
Play sheets (Tactical game): |
PDF - 5/18/2022
>
Terrain Sheet - 1.9
Mb
>
Fire and Combat Sheet
-
250 Kb
>
Siege Record Sheet -
236 Kb |
Play sheets (Campaign game): |
PDF - 5/18/2022
>
Campaign Game - 378
Kb
>
Campaign WorkSheet -
136 Kb
>
Headcount Worksheet -
302 Kb |
GUISCARD (version 1 - 2013) |
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Play sheets: |
JPEG
>
Terrain Sheet - 873 Kb
>
Fire and Combat Sheet -
1,041 Kb
>
Siege Record Sheet -
1,500 kB |
Rulebook |
PDF
>
Rulebook v1.1 - 3,525 Kb |
Historical Background & Scenarios |
PDF
>
History & Scenarios v1.1 -
4,438 Kb |
Scenario Balancing Utility:
This Excel tool will help you build balanced scenarios
using the Purchase Table included in the Scenario booklet.
All the characteristics of the various Guiscard characters
are also included in various tabs. |
ZIP (Excel)
>
Scenario Balancing
Utility - 38 Kb |
Vassal (on-line game) |
This tactical
module includes all the counters, overlays and
maps of the game (as well as those of
DIEX AÏE).
Additional maps were added to let you play all the scenarios
included with these 2 games.
The user interface
boasts several neat functions, like the ability to move a
belfry (overlay) with characters on it as one single piece,
or manage several levels (a character under a hoarding for
instance).
To play this module, you must first
download and install the Java software as well as the
Vassal
engine. |
|
ZIP
>
Norman Saga Tactical Module v2.0 - 43.2 Mb Sep 29, 2015 |