The last two installments of the
Dragon Noir franchise have been long awaited but never got
published. Here are the reasons stated by Duccio Vitale, the
game designer:
> Time factor:
Eurogames got acquired by Jeux Descartes, a larger French
boardgame company. Duccio was also in charge of export sales
with countless travels, especially when creating branch
offices in Germany, Italy and the USA.
> Bottom line factor:
Any time spent developing these last 2 episodes was at the
expense of more profitable games like Condottiere,
Méditerranée and the French version of the Settlers of Katäne.
He also had to deal with game reprints for the German and
American markets. Dragon Noir quantities were much smaller
than these other games and their cost was much higher due to
the expensive translation process.
The intent was to provide ALL ArKö Iriss
characters as playing counters.
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