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Extensions
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The Extension |
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| HORSE RAIDERS (or CHEVAUCHEES
in French) will be a campaign rule to fill the gap between
the strategic rules of CROISADES and the tactical rules. In
my honest opinion, the scale of the strategic game is way
too big for a skirmish game like Cry Havoc. A campaign for
HORSE RAIDERS will take place on a 20 x 20 kilometers (12 x
12 miles) map only, and will see limited sets of troops
fighting between a few castles and villages. The rule has
been thought as a tactical scenario generator, which results
will influence the reach of a campaign goal. HORSE
RAIDERS should be ready ... one of these days!
Note : The
drawing of the box (which is only a virtual rendering as
its production would not be cost effective) was made by
Florent Vincent . It is extracted from the book
Le Grésivaudan au Moyen-Age. |
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The Counters |
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The first campaign for HORSE RAIDERS will simulate
the fierce fights between Dauphinois and Savoyards
in the first half of the 14th century. I therefore
asked Florent Vincent to design original counters
for this period. These new characters will of course
be useable for scenarios set during the first half
of the Hundred Years War (Sluys, Crecy, Poitiers/
Maupertuis, etc.). You will find here the first
views of colorized counters. Florent tried and find
original poses not yet seen in the printed boxes. |
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> Knights |
> Set of 6 counters
>
GIF
>
TIFF
> Individual counters for on-line
gaming (GIF) |

> Men-at-Arms |
> Set of 6 counters
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GIF
>
TIFF |
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Markers |
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> Mantlet |
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GIF
>
TIFF |
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The Maps (Step 6/6) |
| These pictures
display the final Fortified Village dual map as of Jan 2, 2007. After drawing the hex
grid (Step 1), drafting all elements with a pencil (Step
2), after colorization
(Step 3) and redrawing everything
with an ultra-thin marker (Step 4), you can now view the
final rendering after scanning the maps, reassembling them (Step 5)
and performing
digital enhancements, numerous edits and addition of the texts. |
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> The
Fortified Village
Set of 2 maps using the standard format displaying a
village protected by a wooden palisade, with a round
castle. It is loosely based on the actual medieval
village of
Avalon
(Isère, France), between Grenoble and Chambéry in
the Alps.Clik on the images to get a full screen
view.
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The Keep |
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The Walls |
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The Aula |
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The tower is reached through a wooden staircase with
an intermediate drawbridge. A turret has been built
on top of the tower. The cistern at its bottom can
be an important target to destroy by besiegers. |
Castles of the region were typically guarder by very
few men-at-arms. For this reasons, crenellations
were very long (typically 3 to 4 meters - 9 to 12
feet). Shooting holes are all protected by wooden
mantlets. |
The Main Hall (also called Aula), like the other
buildings of the castle were built against the
walls. The Aula was topped by a turret facing the
village. |
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Castle Entrance |
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One of the Village Fortified Gates |
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The Mansion |
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The only access to the castle was through the
village. The entrance was equipped with murder holes
and mantlets. Stairs led to the inner bailey, were
horsemen could not access. |
The village boasts 2 fortified gates, each of them
being equipped with murder holes and mantlets. |
The mansion is built against the walls of the
village to strengthen its defense. The gate of the
mansion is protected by two turrets. |
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Gardens |
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Shops |
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The Pond |
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Most houses had an attached garden. These ones, as
well as the vineyard located outside the walls, are
key targets when you want to weaken the wealth
potential of your foe. |
3 merchants live in the village. Apart from the
cosmetic aspect (still in progress), the tactical
importance of these shops is still under
evaluation... |
This pond was filled with fish to serve 2 functions:
provide a good source of food to the castle and
enhance its defense on one of its sides. |
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Campaign Rules |
Download |
| Finding simple rules, yet with
an historical background, is the challenge. The
first concepts have been discussed on the French forum
already. |
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Campaigns |
Download |
| Dolphin &
Cross: This first campaign for HORSE RAIDERS will take
place during the 70 years of fights between the rival states
of Dauphine and Savoy, in the French Alps. Apart from 2
field battles, the entire war was just a series of raids to
destroy watermills, capture cattle, burn crops and villages,
or take castles by surprise. This restricted area and type
of warfare is ideally suited to the Cry Havoc skirmish game
play. |
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