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The Game |
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Note : The information provided in this
page come from Duccio Vitale himself. I want to thank him for his
contribution to the success of this exciting game.
The FORTIFIED HARBOR was an extension designed for
VIKINGS. It has never
been released due to technical issues. General design was
alMbst completed, but the translucent film used for the
black line drawing had slightly stretched in passing in a
machine of reprography, probably under the influence of the
heat. This technique, used at that time for large size comic
books, allowed for obtaining printing in invisible blue on
typical drawing paper, to make the coloring process easier.
This technique had already been used without any problem
for the maps of VIKINGS. For this reason, no duplicate of
the films had been made initially. The stretching of the
transparent films made the final printing impossible, due to
the gap between the black and the other colors. Duccio
Vitale had no financial means to redo all four maps and the
project aborted.
Box Contents:
> 4 full color
maps;
> 2 counter sheets;
> A damage and
battering sheet;
> 1 8-page rulebook.
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The Maps |
| The FORTIFIED
HARBOR is made of 4 maps designed by Jean Michel Clément.
The harbor itself spreads over 2 maps, with its dock and
pier, and it is protected on the sea side by 2 walls with
towers. The small adjacent town includes a temple and
medieval gardens. On both sides of the harbor, the coast
hexes are designed to match the coastal hexes of the maps
included with VIKINGS. The major buildings are named the
King's Gate, the Merchants' Gate and the Lion's Tower.
I'm in the process of finishing the 4 maps of the harbor
from the original color plates and black outline of JM
Clément and adding an hex grid. The folowing images are the
result of this work. No decision has been made so far about
the availability of these maps in the Shoppe or else. |
|

> The Fortified
Harbor |
> 4 x A2 (120 x 80
approx.)
>
TIFF - Mb
 |
Several assemblies mixing both the FORTIFIED HARBOR
and the MEDIEVAL
TOWN can be made to build various maps:
- Both sea maps of the harbor are designed to
overlap with the bottom of the medieval town, hiding
the entire walls alongside the Mbntferrat Gate to
build a 6-map layout;
- Both land maps of the harbor can also be assembled
with both opposite maps of the medieval town to
build a smaller fortified town.
The junction between the maps is not made in the
middle but at the level of the dungeon to get a
slightly smaller dungeon and without a second round
of circular walls. |
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> Town And Harbor
Assembly 1 |
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> Town And Harbor
Assembly 2 |
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The Counters |
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I created 5 (small)
counter sheets from the original drawings intended for the
game. Combat classes are similar to VIKINGS, with the
addition of Milicians (that Duccio called Pikemen, but I
changed their name to avoid confusion with the P of
Peasants), Nobles and Sargeants. Civilians are very varied,
with one bishop, one Mbnk, 2 merchants and 3 women. Note
that their costume looks Mbre 14th Century to me than the
Saxon era!. All names are those that were intended for each
class of character. Combat values are consistent with ones
used in Vikings.
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Saxons |
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> Earls |
> 2 counters
>
High Res. -
1.4 Mb
>
GIF - 228
Kb
(Sheet 1) |

> Huscarls |
> 4 counters
>
High Res. -
1.4 Mb
>
GIF - 228
Kb
(Sheet 1) |

> Thanes |
> 4 counters
>
High Res. -
1.4 Mb
>
GIF - 228
Kb
(Sheet 1) |
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> Nobles |
> 3 counters
>
High Res. -
1.4 Mb
>
GIF - 228
Kb
(Sheet 1) |

> Sergeants |
> 3 counters
>
High Res. -
1.4 Mb
>
GIF - 228
Kb
(Sheet 1) |

> Coerls |
> 4 counters
>
High Res. -
1.4 Mb
>
GIF - 228
Kb
(Sheet 1) |
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> Milicians |
> 12 counters
>
High Res. -
1.4 Mb
>
GIF - 218
Kb
(Sheet 2) |

> Bowmen |
> 5 counters
>
High Res. -
1.4 Mb
>
GIF - 218
Kb
(Sheet 2) |

> Peasants |
> 3 counters
>
High Res. -
1.4 Mb
>
GIF - 218
Kb
(Sheet 2) |
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> Civilians |
> 7 counters
>
High Res. -
2.0 Mb
>
GIF - 299
Kb
(Sheet 3) |

> Animals |
> 8 counters
>
High Res. -
2.0 Mb
>
GIF - 299
Kb
(Sheet 3) |

> Burnt walls |
> 22 counters
>
High Res. -
2.0 Mb
>
GIF - 299
Kb
(Sheet 3) |
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Vikings |
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> Jarls |
> 2 counters
>
High Res. -
1.4 Mb
>
GIF - 231
Kb
(Sheet 4) |

> Hirdmen |
> 10 counters
>
High Res. -
1.4 Mb
>
GIF - 231
Kb
(Sheet 4) |

> Berserkers |
> 3 counters
>
High Res. -
1.4 Mb
>
GIF - 231
Kb
(Sheet 4) |
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> Bowmen |
> 5 counters
>
High Res. -
1.4 Mb
>
GIF - 231
Kb
(Sheet 4) |

> Bondis |
> 15 counters
>
High Res. -
1.3 Mb
>
GIF - 217
Kb
(Sheet 5) |

> Accessories |
> 8 counters
>
High Res. -
1.3 Mb
>
GIF - 217
Kb
(Sheet 5) |
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> Siege weapons |
> 13 counters
>
High Res. -
1.4 Mb
>
GIF - 231
Kb
(Sheets 4
& 5) |
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The Booklet |
Download |
| The booklet, for
which we only have the cover picture, was very similar to
the one of the FORTIFIED MEDIEVAL TOWN or the
TEMPLARS' CASTLE. It has still not
been confirmed if scenarios had been designed or not. |
GIF (zip)
>
Rules - Mb |
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The Scenarios |
Download |
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Sc1 - The Sack of Southampton : 980 -
A Danish fleet enters the harbor of Southampton with an
easy goal in mind: Sack and ransom! |
eScPS1 - PDF
- 205 Ko
v1.0 - 14/03/2010 |
1147 The Siege of Lisbon: Anglo-Norman, German and
Flemish Crusaders on their way to the Holy Land help Alfonso
of Portugal to reconquer the city of Lisbon held by the
Moors. |
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Sc1 - The Suburbs of Lisbon: The Anglo-Normans attack
the suburbs of the city but the Moorish resistance is
fierce. |
eScLb1 - PDF
- 369 Ko
v1.0 - 13/03/2010 |
|
Sc2 - Aquatic Belfry: The Crusaders try to use their
nefs as siege towers to cross over the walls from the Tagus
river. They forgot about the mangonels located on the
towers. |
eScLb2 - PDF
- 124 Ko
v1.0 - 13/03/2010 |