The Fortified Medieval Harbor

 The Game

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The Game

 

Note : The information provided in this page come from Duccio Vitale himself. I want to thank him for his contribution to the success of this exciting game. 

The FORTIFIED HARBOR was an extension designed for VIKINGS. It has never been released due to technical issues. General design was almost completed, but the translucent film used for the black line drawing had slightly stretched in passing in a machine of reprography, probably under the influence of the heat. This technique, used at that time for large size comic books, allowed for obtaining printing in invisible blue on typical drawing paper, to make the coloring process easier.

This technique had already been used without any problem for the maps of VIKINGS. For this reason, no duplicate of the films had been made initially. The stretching of the transparent films made the final printing impossible, due to the gap between the black and the other colors. Duccio Vitale had no financial means to redo all four maps and the project aborted.

Box Contents:

> 4 full color maps;
> 2 counter sheets;
> A damage and battering sheet;
> 1 8-page rulebook.
 

The Maps

The FORTIFIED HARBOR is made of 4 maps designed by Jean Michel Clément. The harbor itself spreads over 2 maps, with its dock and pier, and it is protected on the sea side by 2 walls with towers. The small adjacent town includes a temple and medieval gardens. On both sides of the harbor, the coast hexes are designed to match the coastal hexes of the maps included with VIKINGS. The major buildings are named the King's Gate, the Merchants' Gate and the Lion's Tower. 


> The Fortified Harbor

> 4 x A2 (120 x 80 approx.)
> GIF (zip)
    - Upper Left - 2.7 Mb
    - Upper Right - 3.4 Mb
    - Lower Left - 4.1 Mb
    - Lower Right - 4.0 Mb

 

 

 

Several assemblies mixing both the FORTIFIED HARBOR and the MEDIEVAL TOWN can be made to build various maps:
- Both sea maps of the harbor are designed to overlap with the bottom of the medieval town, hiding the entire walls alongside the Montferrat Gate to build a 6-map layout; 
- Both land maps of the harbor can also be assembled with both opposite maps of the medieval town to build a smaller fortified town.
The junction between the maps is not made in the middle but at the level of the dungeon to get a slightly smaller dungeon and without a second round of circular walls. 


> Town And Harbor Assembly 1

 


> Town And Harbor Assembly 2

The Counters

   
I created 5 (small) counter sheets from the original drawings intended for the game. Combat classes are similar to VIKINGS, with the addition of Militians (that Duccio called Pikemen, but I changed their name to avoid confusion with the P of Peasants), Nobles and Sergeants. Civilians are very varied, with one bishop, one Mbnk, 2 merchants and 3 women. Note that their costume looks More 14th Century to me than the Saxon era!. All names are those that were intended for each class of character. Combat values are consistent with the ones used in Vikings.  

Saxons

         


> Earls

> 2 counters
> High Res. -
   1.4 Mb
 
> GIF - 228 Kb
   (Sheet 1)


> Huscarls

> 4 counters
> High Res. -
   1.4 Mb
> GIF - 228 Kb
   (Sheet 1)


> Thanes

> 4 counters
> High Res. -
   1.4 Mb
> GIF - 228 Kb
   (Sheet 1)


> Nobles

> 3 counters
> High Res. -
   1.4 Mb
> GIF - 228 Kb
   (Sheet 1)


> Sergeants

> 3 counters
> High Res. -
   1.4 Mb
> GIF - 228 Kb
   (Sheet 1)


> Coerls

> 4 counters
> High Res. -
   1.4 Mb
> GIF - 228 Kb
   (Sheet 1)


> Milicians

> 12 counters
> High Res. -
   1.4 Mb
> GIF - 218 Kb
   (Sheet 2)


> Bowmen

> 5 counters
> High Res. -
   1.4 Mb
> GIF - 218 Kb
   (Sheet 2)


> Peasants

> 3 counters
> High Res. -
   1.4 Mb
> GIF - 218 Kb
   (Sheet 2)


> Civilians

> 7 counters
> High Res. -
   2.0 Mb
> GIF - 299 Kb
   (Sheet 3)


> Animals

> 8 counters
> High Res. -
   2.0 Mb
> GIF - 299 Kb
   (Sheet 3)


> Burnt walls

> 22 counters
> High Res. -
   2.0 Mb
> GIF - 299 Kb
   (Sheet 3)

Vikings

         


> Jarls

> 2 counters
> High Res. -
   1.4 Mb
> GIF - 231 Kb
   (Sheet 4)


> Hirdmen

> 10 counters
> High Res. -
   1.4 Mb
> GIF - 231 Kb
   (Sheet 4)


> Berserkers

> 3 counters
> High Res. -
   1.4 Mb
> GIF - 231 Kb
   (Sheet 4)


> Bowmen

> 5 counters
> High Res. -
   1.4 Mb
> GIF - 231 Kb
   (Sheet 4)


> Bondis

> 15 counters
> High Res. -
   1.3 Mb
> GIF - 217 Kb
   (Sheet 5)


> Accessories

> 8 counters
> High Res. -
   1.3 Mb
> GIF - 217 Kb
   (Sheet 5)


> Siege weapons

> 13 counters
> High Res. -
   1.4 Mb
> GIF - 231 Kb
   (Sheets 4 & 5)
   

 

The Booklet

Download

The booklet, for which we only have the cover picture, was very similar to the one of the FORTIFIED MEDIEVAL TOWN or the TEMPLARS' CASTLE. It has still not been confirmed if scenarios had been designed or not. GIF (zip)
    > Rules -  Mb

The Scenarios

Download

Sc1 - The Sack of Southampton : 980 - A Danish fleet enters the harbor of Southampton with an easy goal in mind: Sack and ransom! 

eScPS1 - PDF - 205 Ko
    v1.0 - 14/03/2010

Sc2 - Primae Noctis: Sir Godwyn is willing to sleep with a newly-wed woman, but the humiliated Frisians revolt against their brutal ruler. eScPS2 - PDF - 212 Ko
    v1.0 - 4/10/2010
1147 The Siege of Lisbon: Anglo-Norman, German and Flemish Crusaders on their way to the Holy Land help Alfonso of Portugal to reconquer the city of Lisbon held by the Moors. 
Sc1 - The Suburbs of Lisbon: The Anglo-Normans attack the suburbs of the city but the Moorish resistance is fierce. eScLb1 - PDF - 369 Ko
    v1.0 - 13/03/2010
Sc2 - Aquatic Belfry: The Crusaders try to use their nefs as siege towers to cross over the walls from the Tagus river. They forgot about the mangonels located on the towers. eScLb2 - PDF - 124 Ko
    v1.1 - 1/04/2010
Sc3 - High Tide: The German Crusaders have pushed a belfry towards the wall but the rising tide prevent the reinforcements from supporting it. The Moors are ready to attack the isolated tower.  eScLb3 - PDF - 1.3 Mo
    v1.1 - 19/05/2010
Rolfr's Saga: This campaign stages the various attempts by the Jarl Rolfr to seize the treasure of Bishop Aldemar. But the wily Earl Godwyn will come up with a lot of ideas to stop him. Below are the first 4 scenarios which use the 4 new maps that are now available in the Shoppe. 
Sc1 - Strange Parishioners: The bishop is about to celebrate Mass when the Vikings broke into the chapel to steal the treasure. eScRS1 - PDF - 126 Kb
    v1.0 - 06/02/2013 - New !
Sc2 - Almost There: The Vikings are rushing to the coast with their booty, but a group of Saxons awaits their passage of a ford. eScRS2 - PDF - 1213Kb
    v1.0 - 06/02/2013 - New !
Sc3 - Surprise, surprise!: The Vikings land on a beach to recover the treasure, but they did not count with the Saxons. eScRS3 - PDF - 119 Kb
    v1.0 - 06/02/2013 - New !
Sc4 - Challenging Rolfr has its consequences: The Vikings attack the tower of the earl Godwin who caused a lot of troubles for way too long. eScRS4 - PDF - 136 Kb
    v1.0 - 06/02/2013 - New !