This CRUSADER
HARBOR is NOT the official one that we had been waiting for
so many years and that never got published. Yet, Duccio
Vitale (the designer of the game) has been kind enough to
share with us the original materials and we now know what it
was supposed to look like.
To differentiate both versions,
I'm now calling this one the Crusader Harbor, while the
Eurogames version was designed to be played with Saxons and
Vikings counters (hence the name of Saxon Harbor that is
used sometimes).
The
Map
This extension for the
MEDIEVAL TOWN is made of 2 standard maps plus
2 smaller
maps that overlap the town map in the direction of the Montferrat gate.
The Medieval Town is not mandatory to play with the
CRUSADER HARBOR. However, all scenarios use the naves and
galleys of the extension
with the same name.
Sc 1 - The Fall Of Acre : the last defending Templars
try to protect the Christian civilians who wantto reach the
harbor. The last nef is ready to leave.
Sc 2 - The Prison Of Al-Katras : An Armenian commando
tries to set a group of Christian prisoners free while they
are jailed in a tower located on an island.
Sc 4 - No Wool For Flanders: French Captain Gilbert must
break into Southampton harbor at night to burn the wool
supply of a nef that is slated to sail towards Flanders
tomorrow morning.